03:02 ST
[SUBMISSIONS] MycenaDeck - Character Deck
Elanra is a typical Herald, mostly of note as a way to quickly summon and bind Rylenn, a powerful Lumina Divinity that can make or break a game. However, the real hidden gem here is Guidance, which allows you to “get lucky” with your draws, almost on demand.The Casual Warlord’s Guide To Adrift


Adrift is a quasi-deck-building card game inspired by MtG and Ascension. Each player represents one of the Waveborn Warlords, binding gods and spirits to their allegiance and seeking to make their name immortal in the annals of the Shadowed Sea.

There are several card types in Adrift:

Wellsprings are the sacred places where magical energies congregate. They typically produce resources, but some also have additional effects. Examples: [Prismatic Pool], [Forgotten Shrine].
Artifacts are the powerful and forgotten relics of the previous age. They may work by themselves or in conjunction with a Wellspring or Hero. Examples: [Lantern of the Ancients], [Mistshadow Mantle].
Heroes are the mortal champions of the Shadowed Sea. One of their special abilities can be used each turn (sometimes at the cost of resources). Examples: [Seirelan, the Sorrowful], [Serenity Healer, Reithe].
Spirits are inhuman creatures born from the sea itself. They typically have passive effects, which might also consume resources. Examples: [Moon-Sisters], [Abyssal Serpent].
Divinities are the gods and their scions. They typically have strong special abilities which can only be used once every few turns. Examples: [Water of Life, Demera], [Marain, the Night Huntress].
Rituals are complex feats of magic, requiring many conditions to be enacted. When their requirements are met, they create effects of unmatched power. Examples: [Coronation of Roses], [Tempest Summoning].

Additionally, each card may belong to a faction. Factions are only taken into account for certain abilities and otherwise have no effect.

Adrift also has three types of resources:

Influence is used to claim Wellsprings and earn the loyalty of Heroes.
Faith is used to bind Spirits and Divinities, as well as some Heroes’ abilities.
Magicka is used to empower Rituals and Artifacts, as well as some Heroes’ abilities.

At the start of the game, randomly decide the order of play. Then deal (7 + the number of players) cards face up from the deck. This is the available group.

Each player starts with three Influence. On their turn, a player may spend Influence to claim cards from the available group. (Only one card may be claimed on the first turn.) Any cards claimed are put into play immediately, but do not take effect until the following turn. Once the available group has reached 7 cards, cards taken are replaced from the deck.

Each turn, each player gains two Influence, plus any resources afforded them by their cards. Turns proceed until the deck is exhausted, then through all players once more.

Each point of Influence spent is worth one Renown. All other cards are worth Renown according to the value listed on their top right. Card Renown isn’t tallied until the game ends. Some abilities or rituals also generate Renown.

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*faceplants belatedly into this* Ugh holidays, work and travel all over the place. But here’s a thing. (Image is a link to pet profile, just clicky.)

Honor
The Honor card depicts a solemn hound with glowing yellow eyes resting before a tree that has a number of spirit charms dangling from its branches. This charcoal gray creature has a distinctly ethereal visage, fading to near transparency at the tips of his ears and thick tail. His canines are rather pronounced, giving him a fairly fearsome appearance when coupled with the stoic expression. A tattered spectral scarf wraps around his neck, flowing off behind him as if in a breeze. It and the boots nearly hide the painful looking barbed wire wrapped about his neck and legs like some bizarre jewelery. One paw holds a dangerous polearm at the ready.
Drawn Upright
When found in the upright position, the Honor card is a fairly forthright one. It is a sign of trust, or of allies, in particular. The Honor card can represent a repayment of a debt owed, or it can represent a friend helping, unasked for, in a time of need. It is a card of honesty in this position, a symbol of righteousness and partnership. This card can be a powerful ally, if one is not too proud to take the help that it represents coming.
Drawn Reversed
Drawn reversed, the Honor card is not a good sign. Inverted, this card is most commonly means a form of deception or betrayal. In its own way, this card is almost as dangerous in the fact that drawing it reversed can be deceiving in its own right. It could just as easily mean that the one that draws this card in the reverse position may be the one that will be the one doing the betraying as the one being deceived. After all, sometimes betrayals or lies aren’t nearly as big as people assume they must be, at least to them.

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The Paladin of Truth, Sambuca

This card depicts a warrior bearing a shield that bursts with divine energy. The bearer of the Indracas Shield has taken an Oath of Truth. In all that they do, the warrior must be honest and loyal or they risk the Indracas Shield turning its might against them.

Sambuca is the newest shield bearer, but among the most faithful. The red glow of magic bleeds into their coat with the strength of conviction. As a party member, Sambuca is cautious and tries to avoid unnecessary fights. If a battle is unavoidable, they throw the full weight of their considerable strength against the enemy.

Strengths

Sambuca’s strength lies in their ability to both take and deal powerful hits. The Indracas Shield is not just for show, and Sambuca is well trained in how to use it to deflect and counter attack.

The Oath of Truth that Sambuca has taken gives an advantage to resisting illusory magic and sniffing out lies in conversation. Such skills are useful to a party bound to fight illusions or deal with corrupt tradesmen and nobles.

Weaknesses

The single minded pursuit of truth blinds Sambuca to common sense and propriety. A tendency for blunt remarks is off putting on first meeting the Paladin. Though they do not try to pass judgement too quickly, Sambuca can be slow to make decisions due to a tendency to try to think through every aspect of a problem.

As a newly anointed paladin, Sambuca lacks the knowledge of experience. Wisdom and Intelligence as the lowest stats provide extra difficulty in Sambuca’s quest. Not every problem is as easy as simply bashing it with a shield, however much Sambuca may wish that was the case.

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Helena

Strength: 9
For an actress, her image is a large part of her career. Yet although Helena stays fit she rarely needs to lift more than a bouquet or two - one of the perks of being famous.

Dexterity: 12
On stage or off Helena is, as one reviewer said, ‘a vision of grace and beauty.’ And she takes great pains to stay that way. Yoga and dance classes keep the superstar on her toes.

Consitution: 7
It takes a surprising amount of training and willpower to work all day without getting fatigued. Appearance is everything - even if it’s difficult, when you get your brief moment in the spotlight it has to look effortless.

Intelect: 6
Having dropped out of school to pursue her acting career taught her many valuable things. Just not math or a detailed history or things like that. She learned some basic things like simple algebra, a vague sense of history, and what a verb is. But most of her smarts are related to her acting career.

Wisdom: 5
You could say that there is wisdom in knowing what you want and going for it. Helena knew from a young age she wanted to be an actor; its why she dropped out of school and ran off to pursue her dreams. Of course if you ask some people it was a poorly thought out decision, so maybe she’s not the one you want to consult on important matters.

Charisma: 20
Every showman needs to be able to dazzle the crowd. And Helena is no exception. Always one of the pretty, popular girls in school, she is an expert at communication.

Ability: Applause
When she is being lauded +3 STR DEX and CON, -5 INT and WIS. We all sometimes do stupid things to impress people, and Helena can’t resist the call of the spotlight!

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Dhart’s card:

Computer dying means good ol’ pen and marker and phone photo. 8)

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The Knight
A young drasillis stares intently at something as golden locks flow over his muzzle. His eyes gleam two different colors, one the color of brand new leaves and another the color of the sky after a fresh rain. The scar on his left cheek a reminder of an incident long ago, it could be a mark from a lover protected or from a friend that you got killed. This card thus places emphasis on actions that speak louder than words; as actions can either protect or bring failure and prove that sometimes the sword is mightier than the pen.

Drawn Upright
You are doing a good job and have nothing to fear as you make strides in the right direction. You accomplish your task and will be able to reap its rewards soon. Just don’t get cocky and always remember your training. There is a fine line between confidence and stupidity, and you are needed to protect someone or something. For when you forget that your future has changed.

Drawn Reverse
Your task will end in failure and you will lose something, not everything can be protected at once and sometimes there is a lesson to be learned. But your lose can vary in magnitude for it could be as small as the reward you seek, or as large as a friendship, a friend, or even your life. Beware of the consequences if The Death is present in your reading as well for you may lose more than you ever bargained for.

 

Posted 07/05/18


Character profile: https://www.mycenacave.com/profile/pet/19380
Translation: Seno - Female, Cursed, Protected


The card is used as a form of identification, or an extremely simplified character card. The card was given to Senovės by Oblivion, a rather odd fellow with a penchant for playing with cards. The card itself was created automatically when the pair met, appearing in Oblivion’s magical card deck along with the rest of the set. The card, when held, allows the carrier to recall Seno’s life as it was when she last met Oblivion. This effect is important due to Oblivion’s magical aura that causes memory and personality loss while around him. Fortunately the effects are temporary, assuming you have your associated identification card when you part.

The description at the base of the card is relatively straightforward, showing a few simple points of data about the person on it. In this case, Senovės’ card reads ‘Female’, ‘Cursed’, and ‘Protected. The first point is obvious. The Cursed point shows an important flaw she has where she will randomly become berserk and attack any nearby creatures or objects in a fit of madness. This curse is unfortunately just as physical as it is magical, and as such is extremely difficult to cure, if at all possible. Fortunately, she is currently given a Protected status from two kelph named Howl and Tropie. These two have taken her in and are keeping her safe from any issues that might arise due to her curse.

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And here is Marle, wonder that he is.

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Play Catalyst with caution — impatient tempers may explode.

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Character art was done by Crev

Card Effect: This card would be used in a dragon type deck. Titan’s special card ability is Dragon Tyrant, which is activated by sacrificing three dragon minions from your card or field. When Dragon Tyrant is activated, Titan can attack the opponent directly. This effect can occur once per turn, but ends your turn automatically.

Meaning behind the card: When Titan’s parents, the former king and queen of the Ashlands, disappeared, it left the throne open for Titan to claim. Under his power, the kingdom shifted into a barren wasteland, and his subjects became prisoners. Titan is a cruel and merciless dictator who enjoys watching others suffer when they stop being of use to him, or frankly, just for the sake of killing. He feels he can never claim enough power for himself, so is always searching for new strength to take, even if it means laying waste to his own people.

What this ends up meaning is: Titan can sacrifice others for the sake of growing his own power. But once his victims are gone, they’re gone for good. His gain shows a diminishing return, but the lust for more never ceases, so Titan continues without any sign of slowing down. This kind of ability can show great power in bursts and under the right circumstances, but can burn through your dragon minion cards in no time if you’re not careful. Keeping in mind using Titan’s card ability ends your turn immediately, so considering your moves carefully is highly recommended. Thinking through your actions is not something Titan ever did, so learn from his mistakes.

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When drawn, the Dream Lover can represent a variety of things. At it’s core, it’s a card that represents isolation, whether physical or emotional. The holder of this card is often someone that finds solace in their dreams, or sometimes, the dreams of others, due to this isolation. The card also can mean newness, rebirth through solitude, thought this is up to the holder to decide.

When drawn upright, the card represents impending changes. The holder of this card is perceptive, with their dreams often serving as indicators of what is to come. This card does not reveal if this change is good or bad, but instead informs the holder to keep their eyes open for what is to come.

When drawn upside down, the card represents an ending. Usually, the ending in question relates to the holder’s sense of isolation, but other times, it means the end of a relationship due to the actions of the holder. This open-ended and sometimes unpredictable nature of this card is often a source of frustration. Most can agree, however, that the ending that this card represents also reflects a chance for rebirth and newness if one is to pull themselves away from the safety of their dreams.

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The Progenitor
Depicting a primordial beast believed to be the source of the universe. According to legend, in the beginning when there was nothing else, the progenitor was so lonely it began to cry. Its tears filled the universe and became gases, then stars, then planets, and so forth until the universe was full.

Drawn upright
This card indicates a period of life and prosperity following a time of emptiness. To have it drawn face-up, particularly in a position of future in a spread, is a very positive and hopeful sign. It signifies the end of a bad and seemingly hopeless period, in which the mourning of that time brings about a new and great joy. It symbolizes the resolution of grief, the joy of moving on. It also is associated with the flourish of new life where there was once nothingness, leading to interpretations of birth, spring, and renewal.

Drawn reversed
Reversed, this card can be something of an omen. Rather than the end of a healing time, it can signify a prolonged grief that the interpreter is stuck in. This card in the reverse is associated with being unable to move on from the past, unable to bring things to fruition, or being stuck in an empty or meaningless position. It is often associated with death, however it is more accurate to associate it with the lack of life in the first place.

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Astoira is a kind of mistress of dreams, able to travel through the Astral plane. She enjoys dancing, and watching other people sleep and can be a little loopy. Sometimes she can help a soul leave an aching body so that it can properly heal. They have to be willing though. Her hair is actually The Void and you can use it to travel places that are linked. Her shrooms are also hallucinogenic which she can feed to people to guide their dreams and help them figure out meaning in the real world through it’s reflection.

Posted 07/06/18, edited 07/06/18