One of the ways you can add stakes and tension to your adventure is through the use of commands that deal damage to the adventurer who triggered them. This removes some of the adventurer’s HP. It is also possible to heal adventurers, restoring HP. These are done through various actions.
|Damage Player||Rolls a dice to determine how much damage to do to an adventurer. See the “Damage Types” section for more information on damage type.|
|Heal Player||Rolls a dice to determine how much HP to restore to an adventurer.|
|Revive All||Revives any adventurers who have fallen and restores them to full health. This action typically runs when all adventurers have fallen, allowing them to continue on their adventure.|
These sorts of commands are often used in encounters where the adventurer has to decide what to do. This might be more straightforward, with one encounter command doing damage and another not doing anything, or healing the adventurer.
Alternatively, encounters like this might use if-checks and attribute checks, and damage or healing is done depending on the result: