01:48 ST
Stats

Adventures have a set of inbuilt stats that adventurers can customize for their character from the embark page. These are as follows:

  • Strength (STR), how physically strong a character is
  • Dexterity (DEX) - how agile/fast a character is
  • Constitution (CON) - how much health a character has
  • Intelligence (INT) - How much a character knows
  • Wisdom (WIS) - How much a character can intuit
  • Charisma (CHA) - How persuasive a character is

Adventurer stats are set to 10 by default, as these are neutral stats with no bonuses or drawbacks in stat checks. However, every 2 points added to a stat results in a stat modifier of 1.

 

For example!
An adventurer with an STR stat of 12 will have an automatic +1 added to any dice rolls that call on STR. Likewise, an adventurer with an INT stat of 8 will have an automatic -1 subtracted from any dice rolls that call on INT.
Kerric

 


Constitution works slightly differently in that each point in CON gives the character slightly more health, based on a percentage of the max HP set by the adventure itself.

From the embark screen, stats can be set between a minimum of 8 and a maximum of 17. The maximum can be pushed as high as 25 through the use of stat modifiers throughout the adventure, although it is highly unlikely the adventurer will reach that maximum.

Actions

There are a number of actions associated with stats, allowing for the addition or subtraction of stat points, as well as the ability to use stats to advance the adventure.

Attribute check An if-check specifically used for adventurer stats. It has several fields which need to be specified in order for it to run correctly.
DC The difficulty of the dice roll. As this is a 1d20 roll, it also follows the general curve of >5 for easy, >10 for medium, >15 for hard.
Stat The stat being checked.
Silent Whether or not the adventure shows the result of the roll in a status update. Silent checks do not show this result.
Stat Increment Increases the specified stat by 1.
Stat Decrement Decreases the specified stat by 1.
Stat Set This allows you to add or subtract a specified number from the specified stat. It has several fields which need to be specified in order for it to run correctly.
Stat The stat to modify.
Value {var:str} + 2 is very specific formatting that tells the adventure how much to add to that stat. Simply substitute the str with whichever stat you wish to modify and change the “+ 2” to whatever positive/negative value you want.