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[OPEN BETA] Adventuring - Information and Discussion
Introduction
What is an Adventure?

An Adventure is an interactive storytelling experience. When players build an Adventure, they are creating a setting for players to explore with their characters. In their most basic forms, Adventures interject occasional writing prompts to guide characters through a setting or story. They can be mechanically very simple or complex, but at their heart, they should focus on giving characters the freedom to interact with the setting and discover more about themselves.

The Adventuring interface and its resources have been in development for a year. We started with the alpha test, Quest for the Icy Soul, and then moved to a Closed Beta where a lot of major mechanical and interface changes occurred. We are now ready to launch the Open Beta!

How do players create Adventures?

Players create Adventures for others using the Adventure System interface. The Adventure System interface is designed to be a flexible system that allows everything from Adventures with minimal and simple mechanics to Adventures with extremely complex and unique mechanics. In its final form, it is meant to be easily understood by any player who wishes to create a setting for characters to explore.

Goals of the Open Beta

Now that we have the mechanics and interface mostly sorted out, we need to figure out the best ways for players to learn how to use the interface as a storytelling tool. We’re doing this by trialing a structured introduction to the Adventure System interface and requesting feedback about points of confusion and ways to make the interface, instructions, layout, etc. easier to understand.

Open Beta Dates

The Open Beta runs from February 10th until March 10th 23:59.

Tokens of Appreciation

We are offering some items and nuggets as a way of thanking you for taking the time to learn the Adventuring interface, and for giving us feedback as you work through the Adventure System.

Completing and submitting each of the subcomponents detailed below earns players Windblown Feathers. Windblown Feathers can be exchanged for nuggets or Open Beta-specific items.


Wee Whale Shark | Snorp | Phoenix | Fae Cat | Green Onion Hamhams

Feather Exchange
Number of Feathers Exchange For
1 600 nuggets
15 1 beta item
Awarding Feathers

Submission checking and feedback compilation will be a manual and time-intensive process and too chaotic to process during the beta, so feathers will be handed out after the beta ends on March 10th. We will likely need up to a week to get everything processed, but everyone should have their feathers by the end of March 17th.

Open Beta Components and Flow

There are four components to the main part of the Open Beta. You will notice that feedback is a frequent and repeated request: this is because feedback is critical to the beta process and the more feedback we get, the better the end product can become.

Outline
I. Introduction to Adventure Building # Windblown Feathers
Adventure Building Tutorial 5
Quick Start Guide 5
Feedback 5
II. Exploring the Builder Interface -
Story Basics 5
Mechanics Basics 5
Feedback 5
III. Creating a Tiny Adventure -
Create an Adventure 15
Feedback 15
IV. Roleplaying a Tiny Adventure -
Roleplay an Adventure 15
Feedback 15

Total Available Feathers: 90

Suggested Flow

Total Available Windblown Feathers

A total of 90 Windblown Feathers are available from testing components I through IV. If all the Feathers earned from the 90 points are spent on the beta items, it is possible to obtain a full set of the items plus one extra (6 items total).

Up to 60 additional Windblown Feathers (4 items) can be earned by doing extra testing. You can read more about the additional testing in the Extra Testing Opportunities thread.

FAQ

Can testers play around with the Adventure System in ways not covered by the structured components?

Yes, we would love you to poke away at it! You’re welcome to make full Adventures, make small Adventure tests to figure out novel uses for our mechanics, and go bug-hunting.

Will the Adventures we create during the beta be wiped?

We do not plan on wiping Adventures created during the Open Beta. We may, however, end up making coding changes that break some mechanics that Adventures use, and thus we may need to unpublish or lock Adventures that were published during the beta so that their Builders have time to fix them.  We hope that Builders will be able to bring them back up-to-date and republish them without too much trouble!

Is the beta test an official site event?

We’ve done a lot preparation for the Open Beta in order to encourage participation: we made it highly structured with achievable goals and are offering thank you items for participating. This has been done because we would like as many players as possible to learn how to use the interface and to give us feedback, as we believe this will result in a more solid and engaging end product.

However, this is not an official site event, as the focus is not currently on making a super smooth and fun player experience. Instead, the emphasis is on experimenting with a new system in a way we have never attempted before, to help guide it into something that will be as fun and engaging for all players as possible. We expect things to be rough around the edges, likely with bugs cropping up and some confusion and perhaps frustration along the way. We’ll do our best to tackle bugs and questions as they come up, and appreciate your patience as this will likely keep us very busy!

Important Links

I. Introduction to Adventure Building Instructions + Submissions
II. Exploring the Builder Interface Instructions +  Submissions
III. Creating a Tiny Adventure Instructions +  Submissions
IV. Roleplaying a Tiny Adventure Instructions +  Submissions
Extra Testing Opportunities Instructions + Submissions
Adventure Bug and Help Forum
Tiny Adventure Error Reports


Any questions or discussions relating to the open beta may go in this thread! Bug reports and technical or Adventure questions requiring in-depth help should go in the Adventure Help forum.
Posted Feb 10, edited Feb 10
If you want to see posts from the Adventuring Help forum or the Open Beta forum in your post history, you may need to go to your forum history and opt-in to those forums. :D
Posted Feb 10
Do we need to officially join up anywhere, or do we just hop in? c=
Posted Feb 10

OregonCoast
There’s no official signup for this! All you need to do is read/post the appropriate forms in the information threads (gathered here) and jump on in!

Posted Feb 10

Should I provide the trial run link or the builder interface?

Question two: How do I link to the interface? XD

Posted Feb 10
Unicamel Either is fine, though if you link to the interface, you’ll need to go to the Adventure Metadata in the tools menu and select the option to let others see the mechanics (otherwise they are only viewable by you). To give an interface link, you’d just go to Manage Your Adventures, click on your adventure, and copy/paste that link! :D
Posted Feb 10, edited Feb 10
Oooh can’t wait to sink my teeth into this! Looks so fun :D Worth the wait~~
Posted Feb 10
This is so much to chew on but I’ve got a fork and knife. xD I’m really excited to see wot people create!
Posted Feb 10

Sorry if this is answered in the tutorial (haven’t had time to look at anything yet) but are all adventures you create open for all members to use? Ie. Is there a public or private option?

I understand the threads work with specifically invited users - trying to figure out the adventures themselves. I’m not interested in other people I don’t invite using my scenarios so I’d like to check before investing time into this system.

Posted Feb 10

Oxton all published adventures are available for any player to embark on from the Select Adventure interface. You can “lock” a published adventure to remove it from the list of available adventures if you like, but there is no functionality to publish adventures such that they are only visible to selected players.


Edit: actually there sort of is a way, though it has a few caveats.

You can choose not to publish your adventure, but share the “Test Adventure” link (from the Tools menu) with the people you want to share the adventure with. This tool’s intended purpose is for you to test your own adventure while building it, but there’s nothing stopping you from giving that power to other people. That said, that’s using the feature in a way it isn’t intended, so there are a few caveats: Test Adventure threads are posted in the Test Adventure forum, are not visible to players who aren’t involved, don’t earn nuggets, and have all participants’ stats initialized to 10 instead of using the point-buy system. Also, by virtue of being a Test Adventure, any changes you make to the adventure take effect immediately, so it won’t be able to take advantage of the Publish Model (though that may not be important to you).

Posted Feb 10, edited Feb 10

glitch

Thank you for the concise answer! (Also I just realised I sounded slightly blunt when asking - that’s what I get for making that post tired in the early hours of the morning haha, apologies for that).

I’ll have a play around with those options and see what works out for me, though I’ll definitely try to at least help out during the testing phase if I manage to find the time!

Posted Feb 11
Question: Will we be able to access adventures we’ve made in the beta when the full release is made, or should we start copy and pasting stuff we want so that we don’t lose it?
Posted 12 hours ago
Arintol We are not deleting Adventures made during the beta! There is a longer and more detailed answer to this in the FAQ section of the first post if you’re wanting to read about the caveats. :D
Posted 9 hours ago

Ooops, I guess I forgot about that part :‘D (so much info to absorb *^*)
Thanks Myla!

Posted 9 hours ago, edited 9 hours ago
No problem! There is definitely a tooon of stuff to absorb for the beta!
Posted 9 hours ago

1. Is there a way (or is there going to be a way) for people to delete their own adventures?

2. Are #comments okay inline? I’m not quite at the point in the tutorials where I’m creating my own code, but I’m a very commenty sort of person (VERY commenty).

Posted 8 hours ago
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